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1. Afterburner Turbo - in Player Features and Ideas Discussion [original thread]
<sarcasm> Yes, we need to buff minmatar more </sarcasm>
- by Warren Wagner - at 2011.01.11 21:46:00
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2. The Day the Bot Stood Still - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Originally by: Mangold On 2 other eve related forums there are quite detailed information on how the bots work. Removing local is not a way to stop them (at least according to the people claiming to know...
- by Warren Wagner - at 2011.01.11 21:44:00
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3. Doing a way with local channel - in Player Features and Ideas Discussion [original thread]
I'm curious as to who you think would benefit from this or why you believe the intel of local is a problem currently. If they remove intel, are you going to give sov. owners a radar that detects ships entering their soverign space while removing t...
- by Warren Wagner - at 2011.01.11 20:39:00
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4. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
Originally by: Marak Mocam Forget it on the fuel -- cloaked ships don't have mass cargo space and you just removed the use of that cargo space for almost anything beyond fuel. I thought about this a bit being as it seemed one of the bette...
- by Warren Wagner - at 2011.01.07 22:57:00
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5. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
I also think the removal of local would be great if it was accompanied by the addition of some advantage to site locating to the 'home team'. Remove onboard system scanning able 100% pinpoint sanctums and require probes - even as very strong signa...
- by Warren Wagner - at 2011.01.07 21:29:00
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6. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
Originally by: Ashley Thomas Local is nerf enough for cloaks. The fact you know I'm there is a big enough problem as it is. How about we make 0.0 like w-space with no local, then you don't have to be paranoid whenever you see a cloaker in...
- by Warren Wagner - at 2011.01.07 21:23:00
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7. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
Edited by: Warren Wagner on 07/01/2011 03:57:06 Yeah, allowing the cloaker to stay cloak indefinitely is still fine with me. I'm not a huge advocate for any specific way of doing it. In fact - making the module off turn even with a slight non-...
- by Warren Wagner - at 2011.01.07 03:56:00
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8. Moons - in Player Features and Ideas Discussion [original thread]
Not that this topic hasn't already been beaten with the no stick - but many of the current battles fought in null-sec are over high value moons. Who would attack a deathstar POS with hundreds of billions of isk in capital ships and support fleet o...
- by Warren Wagner - at 2011.01.06 02:30:00
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9. Damage items by use and a new module feature - in Player Features and Ideas Discussion [original thread]
We don't want to integrate the most annoying features of WoW into Eve. This does not add to the player market or make the game more interesting.
- by Warren Wagner - at 2011.01.06 02:15:00
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10. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
I'm fine with however they accomplish it. I also agree with the sentiment "It's 0.0, you're not supposed to be safe" It applies to ratters, miners, pvpers, and cloakers. If you want to be relatively safe, don't leave the station or POS.
- by Warren Wagner - at 2011.01.06 02:06:00
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11. 0.0 Local: A Compromise - in Player Features and Ideas Discussion [original thread]
Edited by: Warren Wagner on 06/01/2011 01:53:45 To be honest, losing local would almost certainly favor the stronger alliances. Gangs of 5-6 would get ****d quickly by the 60 man blobs they couldn't see. Intel channels and shared vents would m...
- by Warren Wagner - at 2011.01.06 01:52:00
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12. 0.0 Local: A Compromise - in Player Features and Ideas Discussion [original thread]
Edited by: Warren Wagner on 06/01/2011 01:41:00 Originally by: DrDooma Originally by: Regorix Edited by: Regorix on 05/01/2011 03:10:41 This is just one of many potential new play-style options and choices that such a syste...
- by Warren Wagner - at 2011.01.06 01:35:00
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13. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
Originally by: Lugburz Originally by: De'Veldrin Originally by: AFK Cloaker @ the OP: Do you really have so little faith in your alliance's ability to protect your non combatants that you fear the presence of one cloa...
- by Warren Wagner - at 2011.01.05 19:35:00
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14. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Originally by: Warren Wagner The idea is not to discourge cloaking in the system, it is to limit the value of their disruption. I love people requesting a nerf and disclaiming negative impacts in ...
- by Warren Wagner - at 2011.01.05 18:01:00
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15. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
The idea is not to discourge cloaking in the system, it is to limit the value of their disruption. You do not make a system 'less safe' by causing intelligent ratters and miners not to undock. You simply disrupt the amount of isk going into the co...
- by Warren Wagner - at 2011.01.05 00:39:00
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16. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
I agree in part with Karn, I do not want to hurt the cloakers using covert ops ships for covert ops things. This is why I support the massive bonusing of cloaking probe ships for fuel. I agree that it may actually use 12 hours of fuel to accomplis...
- by Warren Wagner - at 2011.01.04 23:32:00
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17. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
Originally by: Karn Velora Edited by: Karn Velora on 04/01/2011 15:23:41 Originally by: MatrixSkye Mk2 Originally by: Lord Dragonmede A cloaker, be it AFK or not doesn't stop such activities, the FEAR of cloakers inhib...
- by Warren Wagner - at 2011.01.04 16:59:00
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18. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
Originally by: Korg Leaf Originally by: Warren Wagner Edited by: Warren Wagner on 02/01/2011 05:55:37 First, plenty of cloaked ships can fit a covert cyno which can take down a carrier, much larger than a bc. Second, it's not t...
- by Warren Wagner - at 2011.01.04 16:40:00
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19. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
Originally by: Tres Farmer Originally by: MatrixSkye Mk2 Originally by: Lord Dragonmede A cloaker, be it AFK or not doesn't stop such activities, the FEAR of cloakers inhibits pilots from wanting to undock. If you have an e...
- by Warren Wagner - at 2011.01.04 16:38:00
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20. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
Originally by: Karn Velora Edited by: Karn Velora on 04/01/2011 16:19:47 Originally by: MatrixSkye Mk2 Originally by: Karn Velora It's not meant to be safe! Exactly . ...but when you say it, you mean "I want to k...
- by Warren Wagner - at 2011.01.04 16:34:00
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